ChronoBlade Reviews – Page 3

4/5 rating based on 33 reviews. Read all reviews for ChronoBlade for iPhone.
ChronoBlade is free iOS app published by nWay Inc.

Awesome game, with a dead end.

Wr3@ker

I loved playing this game. I got all the way through the first 4 campaign zones, but campaign 4-9, the watchtower, is impossible to beat. I have leveled up all of my gear and skills trying to beat this level, all for nothing. Too bad, because I would have liked to continue playing this game.


PvP Issues

Savage12455

Wall solar in this game is terrible, a player can punish you repeatedly and there is not way to defend until you get your R power


Time

Kakakajahahalakksjdjdh

It’s almost impossible to complete the stage in the required time. I have leveled up my gear. Awesome game love the hero’s and the stories. Just that time limit.


Amazing

zomagedon

One of the best best beat em ups you can find on the AppStore. The combat is fluid and fast. The graphics are god for mobile. The controls are smooth and easy to get used to. And the music is good too. I can’t find that much wrong with it. There are ways it can be improved though. Improvements: PvP mode: I haven’t played it that long, I don’t know if it’s in there or not. More characters: Add some more characters like a guy with nunchucks, or a guy with daggers. But the main type I would want is a guy with a katana. If you’ve ever played as Vergil from devil may cry, I would want it to be like that. In conclusion, This is a great game.


One problem.

Cbrookss

I love the game I like where the controls are, but the problem is that when I’m not even CLOSE to a boss I suddenly die. It’s the same if you’re close to a boss but not hit. Can you please fix that?


Too many patches

Ididnotdoit

The game requires you to have an internet connection to play it. They release patches to update the game regularly, which is ordinarily great because you know the team is actively working to fix the game. However, they patch the game several times a day and the patches are 350 mb. So unless you’re constantly tethered to your WiFi, chances are you’re go to load up your game and can’t play because downloading patches that size multiple times a day will kill your data plan. To give you an idea: I downloaded a patch at midnight. Played for a bit. Woke up the next morning to play some more, and there’s an App Store update. I install that and load the app and there’s already another patch to download. I come back at 3pm to play some more and there was a 3rd patch. Came back at 10pm and yet another patch. If you only have 5-10 minutes during your day to play, chances are half your time would just be waiting for your patch to install. No matter how recently you patched it last. Otherwise it’s a great game in a genre that’s not over saturated on mobile devices. It’s not as enjoyable of an experience as it was on Facebook, and it takes many days due to the energy system to level up sometimes if the next stage is too hard at your current level. I like the game, I will continue to play the game, but these patches are going to drive me up a wall.


Data murder

Shooty McBulletFace

The game is fun, the items are -okay- at obtaining, the biggest gripe I have with this game is EACH TIME YOU OPEN THE GAME YOU MUST DOWNLOAD 381MB OF UPDATES. Don’t install if you have a crap data plan as if you might just fill your monthly allowance in 2-3 plays without being on WiFi.


Solid potential killed by the Energy Bar

taeles

A lot of fantastic components in this game add up to fantastic potential. All characters present from the get go, we are presented instead with leveling up gear (Collect upgrade mats in stage play), unlocking new gear tiers (unlocked various ways by chance) and upgrading skills (strictly timer based). The gameplay is fast and frantic, the graphics and animations are glorious to observe. What kills all this potential though is the energy bar. And not the bar specifically. It’s the energy requirements. I have 120 energy when at full charge. But it costs 12 energy to run a normal stage. 16 energy for a limited dungeon. 20 energy for a heroic stage. And its 5 minutes recharge per point? Games in this hero collecting genre (future fight, dungeon hunter champions come to mind), I can usually go an hour or two before the energy bar is tapped due to smaller energy use per play and the energy bar not being required for every game play mode present, but in this game? ‘I ran normal 10x for the daily... but still need to do the limited dungeon daily and heroic daily but im out of energy and it’ll take 5 odd hours to recharge..’ Shame, really. A lot of potential here.


Won’t start

Hackworth AppleDApps

When I click to start the game it does nothing


Only missing co op mode

Killmoe187

If it had co op it would be perfect