|Games||$2.99||Alike Studio S.L.||iPhone, iPad, iPod|
BRING YOU HOME unravels the story of Polo, a humble alien hero who will traverse all kinds of worlds in a frenzied chase to rescue his kidnapped alien pet.
BRING YOU HOME is a cute and accessible, purely visual, family-friendly puzzle adventure… with a twist in the gameplay. You don’t control the hero, you control the level ITSELF! How? Change and rearrange the pieces of every level to unveil the right path for Polo!
With this innovative mechanic, even failing can be fun! If poor Polo finds a deadly but hilarious fate, just go back in time and rewind the level.
Venture into oodles of worlds stuffed with magical characters, bizarre surprises, and many treacherous dangers – all to catch the captors of your missing pet. Will you get to the bottom of this mystery?
Explore a mind-boggling game mechanic that allows you to control the environment around you!
Jump from world to world in dozens of levels all around the universe. You never know what’s gonna happen next!
Discover all the wacky pitfalls in every level – you don’t want to miss them!
Find and collect nostalgic pictures you took with your lovely pet! Oh, sweet memories…
If you loved “Love you to Bits” as much as we did (both me and my daughter played it several times) this game is just more of that universe, with new game play, sweet puzzles, and as always superb animation, music and humor. Way to go guys!!!
The game is cute, but gameplay is frustrating. If you enjoy puzzle or strategy games, then look elsewhere. Levels are solved using arbitrary moves that happen to give surprising, unexpected outcomes. This is maddening because the solutions are arbitrary and gameplay is tedious, not fun. However, if you enjoy games where you sit back and try all 2^n possible combinations until you stumble upon a solution, then you might love this. I loved Love You To Bits (another game by this author), which also uses an “arbitrary exploration” game mechanic, because it has rich storylines and endearing characters. By contrast, Bring You Home is a stripped down variation that becomes mechanical rather than endearing.
Me and my kids want more levels!
Game is fun at first but gets boring soon. NOTE: every time you open the game you have to turn off the music and/or sound AGAIN. Why can’t the game save this very simple and basic setting?
This game was so ADORABLE!!! It was challenging, but it still loved it!
For starters, I have to say the graphics are still good, but at the same time, maybe they could be changed a bit to differentiate itself a bit more from Love You To Bits. Remember that game; I’m going to be comparing this game to that a lot. I guess I should get this out of the way first; yes, it is still cute and charming in its own way. I love the fact that the level itself changes by you swiping to suit your fancy, and I do love all the original and creative ways you can fail by setting up a path in so many different ways. I can tell they marketed this game to be made for the purpose of seeing all the unique animations they have for each level and its failures. Also, I’ll try not to spoil too much, but I do think this game has a better ending than Love You To Bits, at least if you get your pet; it actually shows the main character’s personality a bit and it’s honestly very charming. Also the music is great; I really wish they released their soundtrack for iTunes. But I’m saying all of this just to warm it up before I say this; I think this game is actually a bit disappointing. Mind you, if this is your first game you played that game from Alike Studio, or if you want to spend a bit of money on a quality game than this game won’t do you wrong in any way. It will still be a nice, fun, cute adventure. However, considering they made Love You To Bits, a game that I unironically consider to be one of the best GOTY’s last year, this is a major step down. (As the final update and android version of the game launched last year, I’m counting it as such.) Personally I found the relationship between Polo, the main character, and his pet to not be as deep or as interesting as Kosmo And Nova. We just see Polo playing ball with his alien pet, than night falls and it gets petnapped, and Polo just sort of just goes to get it back. He doesn’t stop by to check out the scenery or anything; he’s just in one portal and out another, only stopping if the environment forces him to stop and pay attention to his surroundings, like the room where he was about to drown in (which was surprisingly dark and intense not gonna lie, but that was a good thing) or the alien spaceship where he had to stop some incoming meteors from hitting the ship. Compare this to Kosmo And Nova, who had their first character interaction had Nova using Kosmo as a hostage, pointing a gun to his head to force him to drive a getaway spaceship, with Kosmo having heart eyes with doing so. Or Nova’s first instinct when getting a flashlight that could expand things was to get a mischievous smirk on her face and size up her own lizard/chameleon pet and ride them like a wild bull. Or Kosmo’s first instinct after losing a game being to rage quit. What I’m saying is that Polo and his pet doesn’t have that much personality as Kosmo or Nova to make me wish they would get back together. Even the shockingly little secrets they had in comparison to Love You To Bits didn’t reveal much of Polo; just that he could sing, loves catching fireflies and loves his pet. Granted it’s not the worst game that handles rewards poorly, but considering that Love You To Bits has rewards for finding secrets essentially being that you get to see a short clip of Kosmo and Nova interacting with the item you gained, the photos feel rather underdeveloped (pun unintended). Despite these intense situations, a good quarter, or even half of the obstacles and failures that occurred had me saying “Ouch, that must sting, but you can still keep going” or “STOP AND TURN AROUND”. Maybe the next game could have both this level of gameplay interaction as well as the original point and click adventure? Who knows if that could work. Personally, my favorite level was the one with you having to get a polar bear back to his mother. That one had Polo show a more soft sensitive side that made sense considering his own pet. Overall, while I can’t say I didn’t have fun, I still feel a bit robbed. There’s nothing here that would make me not want to recommend it to new players or Love You To Bits fans that want a new game, but Love You To Bits still holds supreme in my eyes. My biggest problem with this new game going in was “is it going to be as similar as Love You To Bits”, and gameplay wise it wasn’t, but overall, it was not as good, so, I guess my fear wasn’t granted objectively speaking. Think I just got a case of the Monkey Paw. Well, I may be inviting that curse to happen again, but I was hesitant about the idea of “Love You To Bits” continuing; I thought the ended was fine enough, but maybe a sequel game could work with the gameplay style taking form of something like “monument mountain 2”, where you control both Kosmo and Nova to put a stop to Dr. Eros’ plans, could work out. I’m still optimistic about Alike Studio’s future, but I am also watching with concern.
Just like love you to bits, I hope you make more like bring you home, loved everything about it !
I’m so disappointed in myself that I didn’t look into to this game more. I saw it and realized it was made by the creators of Love You to Bits so I bought. Had I looked further, I would have realized it was a slide the scene puzzle and I would not have purchased it. My reason is that I enjoyed everything about Love You to Bits. What I don’t care for in this game is that it is less challenging and goes so quickly that I can not wander at my own pace and enjoy the graphics. Why have so much work put into a game just to have it rush through. I feel as if I’m missing so much. I cannot give less then four stars because it is such a beautiful game. But I cannot give it more because I feel you could have made it like the other and still have been as creative and challenging, if not more.
It was so sad that after I tried hundreds of times in all these many levels to bring my little buddy back but in neither of the endings we got to stay together ever after. I don’t want to be alone, I don’t want a new buddy, I just want the little guy that I had so much fun with and care so much about. The worst part is, I still have all the memories and pictures of us being together after my buddy left me. This is too sad. Life is already difficult, we have too many tragedies and have to say goodbye to too many people we care about in real life, please give me the option that I get to stay with someone I care about in the game.
Right amount of difficulty, length, and design. Loved the game from start to finish, it is a true gem that others should aspire to. Thank you for letting me experience this!