Category | Price | Seller | Device |
---|---|---|---|
Games | Free | Dominick Bruno | iPhone, iPad, iPod |
It is a great game but I maxed out all of my upgrades and items, please add some more features like prestiging, starting over and getting a boost. Because of this lack of extra content I deleted the game, I hope you add more
My IOS goes up to 7.1.9 and this is below and now this won't glitch! Thanks so much for making it 5.1.1 IOS. It's really helpful
I don't mind the ads but a lot of great games by this dev so I bought the iap. Can't wait for more!
I loved idle sword so of course I had to support the dev by purchasing this game, and I don't regret it. Very addictive and fun, it's my new tap addiction. Kudos to the dev for allowing ad removal and no further IAP
Player data is not saved after exiting the game. The game is nice, like the market system, but for some reason the data is lost... Could be problem connecting to GC if your saving system requires it though. Info: iOS 9.2.1 iPhone 5s
Great app, until the point that I try to sell what is evidently too much on the market and I lose everything and a wallet pops up that says test.
Really fun new idle game. Love everything about it, only problem is if you know how to work the market you can max out everything in about an hour.
This game is great. The interface is fun and engaging, it actually has a sense of gameplay and I love that about it. The quests are interesting and there are multiple ways to make money. The only thing holding this back from a perfect review from me is the lack of offline earning. Unless the game is open and your screen is on the game, it will not run. On top of that it doesn't flag your device to turn off auto dim meaning if you leave the device running without touching it the screen will shut itself off after the time determined in your settings. Great game, just wish you still earned mo eye without it running, even if it were at a slower rate.
The game has a lot of potential, however within the first hour I was able to max out ALL stats already. If I could offer a suggestion, I would try to make the upgrade system dynamic instead of static. That being said, the mineral, item, and enchantments would also have to become dynamic - perhaps add levels to the items and enchantments, that way once the loop completes you just increment the level by one. The prices would also have to become dynamic through a mathematical formula that increases it through a (base price * level) or (current price + 125% of current price) - something like that. I look forward to your next update.
Really nice game,but My money always disappear from the stock market, why? I mean my whole Money was gone,many times! it's happen AGAIN and AGAIN! Goddess!fix the bug!