Category | Price | Seller | Device |
---|---|---|---|
Games | Free | Adam Smith | iPad |
Take turns exploring the ship - and tragic accident scene - by tapping on objects lit up for your character to interact with. Each object tells you a bit of information for all of the players to see, but also a reminder for just your character, of secrets past.
Created by Adam Alexander, Ryan Gore, Erik Hindman, Adam Smith, Destry Ullrich, and Craig Will for Global Game Jam 2014 with the theme 'We don't see things as they are, we see them as we are.'
Enjoy!
A lot of times you just can't find anyone to play with and if you do the game usually consists of many random turns until someone gets lucky. All in all it's really solid and would be much better if you could play solo with bots and there was more items to activate.
This is a pretty cool and solid game with a great concept. I can't believe this was made in 48 hours! My friends and I couldn't put it down!
I didn't read the rules properly at first, and tried to play by myself, but ended up getting confused. This truly is a game for four people, and its unique in the way it's turn based. I really enjoyed what I got out of it!