Potential – Musket & Artillery: American Revolutionary War Lite Review

It has potential. My complaint isn't about +2 rolls or anything. It clearly states which armies default to +2. It tells you they have heavy artillery support giving them an advantage. It evens out though when the powerful guys start out with less territories, less men, and very expensive recruits. The only thing I don't like is that your allies will take your territories. I was playing as Hesse, and Britain and I were beating up on superior numbers in the south. As difficult as it is to recruit as Hesse, I left my capitol unguarded (there was no threat) and Britain knocked me out of the war. What sense does that make? None. There are a couple dumb things like that. Just tweek a few stupidities and it will be great. I don't agree with any comments about unfairness of the rolls. Sometimes I have great runs, and sometimes I don't, and sometimes it's just roll per roll back and forth. I've rolled dice before, that's just the way it is.
Review by Parvize on Musket & Artillery: American Revolutionary War Lite.

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