Wannabe OutRun meets Wannabe Asphalt 8... – Horizon Chase Review

... combine to make a middling, half-and-half measure experience. Bringing together the late-‘80s/early-‘90s SEGA arcade racer genre, with Asphalt’s mile-a-second arcade, super-steering, thrill ride, this game is a flat, relatively slow-paced, Sunday sight-seeing cartoon, with faux nostalgia for those who’ve never played the original, arcade, SEGA machine, bumped up, a bit, with semi-modernized gameplay that neither brings back old memories of actual ‘80s, simulated 3D camp, nor does it whiten one’s knuckles, by not slamming that genre into the trick-filled, elite-precision, supersonic, hyper-arcade experience of either of the two far better games that it struggles to jigsaw together. Moreover, while both of the other games are free — with “A8” allowing you to watch some ads, for rewards — to go beyond the flimsy demo that this game offers *requires* payment, to fully experience its incredibly disappointing attempt to cash in on the joy of either, original game. Whereas Outrun takes you back to the whimsical glory days of late-‘80s/early-‘90s arcades — and Asphalt 8 has fine-tuning for what must be nearly 100 actual or concept, branded cars that handle and sound like their IRL counterparts — Horizon Chase has a relative handful of replicas that neither feel, nor sound like any particular car, but rather, some “hybrids” of IRL racers that, to justify the ⭐️ rating, look somewhat like super cars you’ve seen before. Moreover, it isn’t as exciting as either of the original games on which this game was obviously modeled, and —having gotten the PS4 version, from PS+, as a thrown-in replacement for PES Soccer, about which everyone had complained — in an unprecedented and horrible decision, by Sony — it is a one play game, which pushes against the current of sports games for which replay value is the most important aspect.
Review by Mechamania Boy on Horizon Chase.

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