Cool game but crippled by the ranked ladder. – Spellbinders Review

The game was simple but had a complexity to it, much like hearthstone. I jumped in and started playing the ladder. My score by the end was about 345 wins and 6 losses. I was waiting for me to get to the point where I would face enemies on my level. But I just kept going and winning with the same strategy. Extremely aggressive tempo plays, usually involves placing a troop in each lane that my opponent didn't. I would wrestle control of all three canons and once they had done their damage and reset I would drop the Legendary or Ancient or whatever it's called that places a troop in each lane, which would usually get me another round of cannon control, after I supplemented them with spells and other troops. I played for hours sporadically, but never got to the point where my enemies were actually a challenge. The ladder system doesn't have an MMR system, you just get a certain amount of points to a limit. Similar games with similar ranked ladders have an MMR system so that when you go on huge winstreaks you don't have to play for 6+ hours and still never see players of your skill level. It got two stars for the idea and the execution. But as a game, it isn't really functional for higher level players
Review by TrexZombieExperiment on Spellbinders.

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