Hit a constant wall – Tactical Monsters Rumble Arena Review

Played it for over a week now. Its really similar to CR in how cards (monsters) are leveled through collecting them. These types of games I think, survives on in game community and PvP. But this game makes the PvP unplayable. PvP is setup where you can hold one card back like its your wild card which suppose to add more strategy into the PvP match however, when it takes a ridiculous time and effort into leveling just a single card then your only playable wild card is that, limiting your strategy. Leveling cards is supported by joining a clan to speed up the process however, it still takes about 2 days to level a card for me and my cards are only lvl 9. To put it into perspective max lvl cards are 20+ so I’m guessing its going to take a lot longer each time I level. Esports is another playable mode but cant even play it since you need 3 cards to be at least level 12... Clans in this game seems to be mostly Chinese. For English speaking players its hard to establish some type of communication with people in the clans and the only reason why someone will be in a clan like that is because those clans are very active. However for newer players, good luck getting advice or making friends on here. In conclusion, it was a good concept but when comparing this to other similar games, its not a smooth and enjoyable, instead its met with constant walls leading to frustration.
Review by Swany243 on Tactical Monsters Rumble Arena.

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