Poorly done BUT could have been great – CHRONO MA:GIA Review

First of all, apple says this game has a 4/5 rating If you average the reviews for this game here in the App Store then it’s more like a 2.5 (excluding mine) The game STORY MODE Easy and pointless.... poorly written.... nothing special but you have to complete it to get some gold. ECONOMY 400 gold or 3$ per pack You get 50 a day for logging in If you click the auto disenchant (called something else in game) instead of it turning your excess/duplicate cards into dust... it nukes your entire collection other than what is being used so RIP 3/4 legendaries that I never got to read the text on. You also get gold and packs from completing achievements. MECHANICS The crafting system is oppressive and designed to encourage spending (if you want to be competitive that is). The gameplay itself is really fun. I enjoy the suite and typing mechanics and how they effect the board and the players abilities MULTIPLAYER This is a typical game Instantly queue, wait forever while they choose their mulligan, match starts, control their early board, obtain a vastly superior position.... then conveniently get disconnected. Or Steamroll the opponent Or Get faced by the abundant damage spells until you die. There is no such thing as a healthy meta or balance in this game. TL;DR If this game was made by a small dev group then I would give it 3 stars. But considering the backing they have from PAD this looks like a quite cash-grab that they do not expect to last long which would explain the poorly done balance and connectivity (or AC) Worth a try to see what could have been done but not worth investing in unless you have money to waste.
Review by Lulzerz on CHRONO MA:GIA.

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