Fun game, likely to improve with time – CHRONO MA:GIA Review

This is a Magic the Gathering-style card game with simplified gameplay, by comparison. The twist here is the Skillgear that provides additional spell choices and are specific to each character (“Gifted”). The Skillgear requires creatures of specific suit (club, diamond, etc) or type (demon, hero, etc) to be on the board to activate. So the choice is to clear out creatures to prevent the Skillgear or directly attack the opponent. Another twist—damage taken is converted into magic points for the damaged player. So, a big attack can be followed by a big counterattack if you can survive. I got killed a lot in the PvP duels before I figured this out. I expect many of the complaints about gameplay reflect that. Knowing GungHo from playing Puzzle and Dragons, I am expecting two things for this game: 1. Lots of updates with new stuff, new functions, and balance adjustments and 2. Freebie giveaways. When I started this game, there was already a 4000G bonus waiting, which was good for 10 packs (50 cards). From that and all of the story mode rewards, I now have 8 legendary cards and a passably decent deck (so if you’re wondering where the other players got their killer cards, they’re not necessarily whaling). This is all in 3 days of play. I expect that pace will not be replicated, but the key to “free to play” games is patience. Overall, I am enjoying this game. I’m rating it 4-stars partly on a “wait and see” basis. If it proceeds as I think it might, it will be 5.
Review by dndnDNNN on CHRONO MA:GIA.

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