4/5 – Solitairica Review

The game has some balance issues. Advice on how to solve them: - introduce spells or items that guarantee a successful card match on your next draw, or increased chances of drawing a match card - introduce spells or items that give poison resistance or target poison effected cards - introduce spells or items that reduce the armor destruction by a factor of 2(+) at higher tiers - introduce immunity to certain effects at higher tier item unlocks - give random end of game bonuses like money, a broken multi part item that when combined gives good bonuses, or perks towards next match - include a shop tier system where you are always guaranteed one rare or greater - introduce items or spells that increase the energy gained from drawing from the deck - allow a click system that gives the player a summary of the effect an an enemy attack has on a card during battle I’ve just beaten the castle on the base card set. The most frustrating thing is when the RNG pull is so bad that you’re frantically getting failed draw after failed draw as the enemy mounts status effects against you. There’s no way to recover sometimes very early on in the match, and the heavy penalty system resetting you doesn’t work well with how luck based it is. The issue is that Solitaire as a random draw game works because each game is fast and easy to restart. But this variant is a time-sink progression system that needs more weight in favor of the player to be less penalizing. Overall there are a lot of good things going on here, I’d say it’s well worth the money and doesn’t rely on pay to play gimmicks to allow the player to casually advance. Some small tweaks would really draw more people in and keep them playing. A good expansion from here would be to introduce more monster types with special abilities. A lot of these characters seem to blend together with their lack of specific characteristics. Thanks for a good game!
Review by JustRib on Solitairica.

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