Gameplay isn’t fun. – Til Morning's Light Review

This game has great characters, made even more appealing by excellent voice acting. The story is fairly interesting, (so far) and the designs of the protagonist and the bosses are quite nice looking. The problem, as the title suggests, is that the gameplay is repetitive, drab, and boring. It consists mainly of walking into rooms and solving puzzles. The issue is that in a good puzzler, the player must make interesting and rewarding connections between different elements of the rooms to eventually solve the puzzle. It should leave the player satisfied and slightly proud of their accomplishment of beating it. Very rarely does the game fulfill this obligation. Most of the time it has you doing busywork. Kill the monster here. Get the lever from inside it. Put the lever in its housing. Oh look, it opened another lever. Pull the lever. Oh look, a box. Push box on button. Yaaaay. Speaking of boxes, the controls for pushing boxes are glitchy, and will often cause the player to connect to a different side from the closest side to the player. When surrounded by dozens of irritating enemies, this will waste a lot of time, and prevent the player from accomplishing anything useful. And then the combat. It’s literally just a bunch of ugly-looking quicktime events, with a lackluster rpg item system. It just isn’t fun. It’s also repetitive. In conclusion, this game could be good, if the puzzles were interesting and the combat was fun. But they’re not.
Review by RegGuheert on Til Morning's Light.

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