Downwell : is it 1988 again? – Downwell Review

This game is obviously designed and produced by true fans of the classics from the arcade era. Combine all that is great about Donkey Kong, DigDug,Galaga,Joust,Space Invaders , Wizards of Zor, Defender , and definitely some Mario Bros. then wrap it in a slick , 8-bit API that results in a GUI which hardens back to the GB-1 ( there's even an option to change to the classic GameBoy palette as you proceed , as well as other 3 color choices! ) & you get one high quality yet thoroughly retro game. The thing that takes it further is all of those great aesthetics are combined w/ über slick and desirable game play that it is more difficult to put down as you proceed further. The reward system and shielded reward token milestone ledges give breaks , just like the cut scenes in PacMan or Galaga allowed you a few moments rest to head back out w/ a power-up and renewed vigor to take on the host of ever growing enemies. One of the most well conceived and playable games for iOS ever. I deem it an immediate classic and it is tough to do a better job in designing a great playing, wonderfully refreshing throwback that's still feels like a modern game. Plus, though it feels like you should, no quarters are needed. Scale of 1-10 with a ten being Defender or Donkey Kong ( up with the best games ever) and a 1 being E.T.by Activision for Atari 2600 , this game sits solid at a 9.5. My gen spawned video arcade classics and my quarters helped bring the genre to life , thank you ; this feels like one from the mid 80s that got accidentally forgotten and has been rereleased on the iOS platform. How's that for a review? Yeah, it's that good. Well done, game designers. ??✌?⭐️⭐️⭐️⭐️⭐️
Review by j3ph3ry on Downwell.

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