It was better, now it's worse. – Injustice: Gods Among Us Review

For quite a while I have switched between this game and the other mobile fighting game know as Marvel Champions, both were quite good but as I played on I found more problems. In this game I you are given a few starter characters, but as you progress in the "play" mode (which is kind of like a story mode) you eventually meet new characters. I've discovered that these characters are overpowered in their abilities compared to the starters. What? Someone's complaining about overpowered characters? But can't you just use them yourself? It would be better if all of the characters were equal in capabilities so that some levels aren't impossible. For example; you could still have different stats for attack and health, but make it so that it isn't completely unfair to other players. As in some characters could be more heavy with the attack side but have less health, more health and less attack, equal in both just not as high compared to the others, etc. Furthermore, some characters have blockable specialties while others do not. It's especially annoying against Harley Quinn when she uses her bag of tricks and automatically knocks out the other character. How come blocking is not effective against this? In contrast to catwoman who has a specialty attack that usually kills the other player in one move unless it is blocked. Wonder Woman is equally annoying when she has her gods shield. Why should she have a specialty usage when others don't? You may argue that she uses the shield to its full capability because she has it in the actual DC universe. However, why doesn't Green Lantern use his ring more often? Why can't he generate a shield on the spot since Wonder Woman can use her shield any time she wants? Besides making all the characters equal with different specialties (which should either all be blockable or unblockable), I have another suggestion. Maybe you could reward stronger characters as you progress so that the strengths aren't so uneven. How is it uneven? Well, when my starter characters are level 30 and max elite, why is it so much more difficult do defeat characters which are Elite I level 25? Shouldn't the Max Elite easily be able to take a character of this level down? I know that the company wants money, and that they want us to buy the stronger characters. Yet, by trying to force us into buying those characters by making the game impossible then some of the players like me will try to level up for a while, but then find the effort pointless. Why should consumers have to struggle with your game if they can simply move on to the next game made by the competitor company like Marvel Champions? I think I'll move on for a little while and just leave this two star review, just like many others can. The gameplay was fun at first, but it just loses its draw after a while.
Review by Joonkie on Injustice: Gods Among Us.

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