Star Wars™: Commander Reviews – Page 42

5/5 rating based on 545 reviews. Read all reviews for Star Wars™: Commander for iPhone.
Star Wars™: Commander is free iOS app published by NaturalMotion Games Limited

I like how you used Blackwing

machete5239

I have the book death troopers about project blackwing and I really hope it becomes part of the story and maybe a new faction,that would be cool because the infection learns so I can learn to make bases and stuff.


Fun but hits a wall

motley83

Game is fun till you build your base up to such a point that you no longer win or loose. Play other players like you and it gets pointless. I’m just about done with it! Also the special event games are stupid. I don’t have all day to play for 5 days straight hopping to meet final objective.


Nastolgia

????????????

Nastolgia


Great but...

Manofdimin

It would be alsome if you can be the CIS. And have general grevious


Just need to learn mechanics of game

BrantLee777

The game is a lot more fun now that I figured out how to beat Guard Reserve troops. Actually I was told how to do it.


Would be higher but...

No Regrets2

Thank you for fixing the chat lag. The matchmaking imbalance needs to be addressed for Rebels. This is the #1 issue for the game. It’s impossible for Rebels to progress and compete in the game because they cannot earn UCL on conflict planets other than Tatooine. Rebels see only real “live” Imperial bases with buffed Guard Reserves and Squad Center troops while Imperial players are matched with easy Dev bases that have no buffs or Squad Center troops. It’s not hard to see how this makes it impossible for Rebels to compete in conflicts. It takes 20-30 minutes to cook a load out that can get 2 stars while Imperial players cycle through easy opponents using partial load outs. Rebels need a fair chance to earn UCL class in conflicts. Either make the Rebel Dev bases that Imperial players face much harder (including high level buff for buildings, turrets, and guard reserves) or present the same number of soft Imperial targets to Rebel players. The matchmaking logic must be changed so Rebel players are offered the same opportunity to attack easier targets in conflicts and compete for UCL.


Best strategy game ever!

Jullien Carew

I see that the rebels are complaining about unbalanced game play but it’s not just on there side it’s on ours also but it’s not that bad on either and they say that the ATAT is to strong it’s powerful but still has weaknesses like rocket turrets infantry it’s also very very slow? the rebels have powerful units to like an army of snipers with med droids and more. Love the game? keep adding new things and improving!


Awesome-ish

SteelJackson22

This is a really fun game. The squads and squad wars are great. The basic idea of it is awesome. I love it, but there r a few things: First of all, you probably get this a lot but it takes forever to load. Why is that? I have other games like this that take 1/4 of the time to load. Second and most importantly, you don't give us enough time on attacks. If I don't get 100% on an attack, it's because I ran out of time. And what's the deal with the guard reserves? The Empire gets mobile heavy cannons and snipers, and we get skiffs and vanguards. And third,if I want to delete my squad there isn't a button to do that. You have to remove everyone then leave. And also, for start up squads, they hardly have any chance in getting a good squad. Have something like all start up squads get one hour in featured squads. P.S. Where are the T-47 Air speeders and the U-wings? Two popular starfighters that you didn't add! Please answer at least some of my questions. I definitely recommend this game. Thanks!


App crash during war

steelworks

Right after I got the third uplink, the app crash on me. After reboot, the result is I got zero uplink, total rip off. Can’t really go to war with this app being so unstable on an iPad Pro.


Unbalanced

ekeith66

Thank you for fixing the chat lag. Developers need to address the matchmaking imbalance for Rebels. It’s impossible for Rebels to progress in the game because they cannot earn UCL on conflict planets other than Tatooine. Rebels see only real “live” Imperial bases with buffed Guard Reserves and Squad Center troops while Imperial players are matched with easy Dev bases that have no buffs or Squad Center troops. It’s not hard to see how this makes it impossible for Rebels to compete in conflicts. It takes 20-30 minutes to cook a load out that can get 2 star while Imperial players can cycle through easy opponents using partial load outs. The matchmaking logic must be changed so Rebel players are offered the same opportunity to attack easier targets in conflicts.”