Category | Price | Seller | Device |
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Games | Rogue Games, Incorporated | iPhone, iPad, iPod |
Release mode engages players in a "shmup" style game where enemies and attacks are timed to the music. The intensity increases as you increase your score, creating an emergent, intense interaction with the song where you can compete with others for the highest score. Calm mode focuses on the melody and trying to calm your body by matching the timing of the major melodic point for a soothing experience.
Apple Music subscribers will benefit from even more music and more songs!
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How the hell do you play it? No tutorial no fracking idea of what to do. No control settings
Are you supposed to just watch? Doesnt seem to respond to any screen presses.
So sick how the game plays with Apple Music. I downloaded this at work and now all I want to do is binge play!
Wish I could play the songs I want rather than just pick from their weak 8 songs.
This game looks cool and sounds cool on paper, but I cannot for the life of me figure out how the gameplay interacts with the music at all. I’ve played rhythm games since the first Guitar Hero and am pretty decent, but trying to play “Calm” mode is frustrating and unsatisfying. The hits don’t line up with the music at all or seem to fall on silent downbeats, and the hit indicators only give you a split second to even react or realize they’re happening. Release mode is just a Schmup. The music seems largely inconsequential to the gameplay other than a few enemy patterns lining up. But it doesn’t feel the music actually has an impact or importance, you could just as easily play the game on silent and not lose anything. I really wanted to like this, but either my phone is lagging or something isn’t right because even in the mode that’s meant to play like a rhythm game, I can’t consistently figure out what the game wants.
I’m unclear on how to play this game, and the game itself does nothing to fix that. If I try to tap on the beat of any of the songs, the taps are too late. Instead, it seems like the tap is supposed to happen at some point before the beat? It just doesn’t make sense.
The idea is great but the execution is not so much. The calmness portion isn’t even controllable. This still needs to be a game at its core.
One suggestion, give a tutorial or something for the relaxing mode? I have no idea when it switches from tap or swipe? Maybe I’m missing something obvious? I can hit the taps and the all of a sudden it doesn’t work, and then it does work later. I assume some of them are changing the inputs it requires, but I have no idea how to tell the difference.
This game is a blast to play w/a controller on Apple TV. Beautiful visuals, great music & great shooter action (I’ve mostly played the stress relief side) - think “Tempest” with a better soundtrack!