5/5 rating based on 274 reviews. Read all reviews for LIMBO for iPhone.
LIMBO is paid iOS app published by Playdead ApS
I LOVE THIS GAME
Yet another game with no instructions or hints. I found a YouTube walkthrough helpful, and without it I would have been stuck very early on. As it happened I ended up stuck a little farther, when I arrived at a situation that, for me, was unplayable. No matter how beautiful or interesting a game is, if you end up at a scenario that you can’t get past even after 50, 60, or 70 tries, the game is no longer enjoyable, as it feels more like work than play.
PlayDead’s Limbo is an example of game development we rarely see anymore. They’ve taken gorgeous art and animation, coupled with some of the most heart pounding yet subtle sound effects you’ve ever heard - only surpassed by those few previous moments when the score amplifies the situation. An entire story told without a single word or facial expression- and it’s done by leaving it up to the player. Never before have you felt like you personally are truly the one on Limbo. A perfect game.
This puzzle is pretty easy to understand but on an I pad there’s never enough time to slide things around before the. Saw gets you. On a Xbox or PlayStation probably easier. Other wise a great game if I ever get by the saw.
It’s impossible to grab and pull the cart in the beginning...I’ve google searched for tips and tricks—tried everything.
This game seriously pisses me off. Either it’s my phone or the game developers. Either way, this game has insanely hard levels that are close to impossible. Why do you have to make it so annoyingly hard?! It’s good but you’re close to making me want to put my fist through the screen.
Absolutely gorgeous design. The puzzles are clever and creepy and good dark fun, but the controls are nowhere near sensitive enough to get through them. The challenges require precise timing and angles, and the controls just can’t keep up.
But beating a level is sooooo furfilling
No fun, hard to use
The games art style and puzzles are good but the platforming and execution of puzzles is tough, but that would be fine if the checkpoints would be a little more often to appreciate the positive sides of the game and not being so caught up in rage and repeating a stage over and over again.