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Gone Rogue

Gone Rogue is an epic roguelike roleplaying adventure game! From the makers of the popular RPG Level Up, Gone Rogue is an all new roguelike endless dungeon crawler. Explore randomly generated dungeons, collect loot, defeat monsters, and level up!
Category Price Seller Device
Games Free Brandon Stecklein iPhone, iPad, iPod

Gone Rogue features the robust inventory management and combat system from Level Up, but packaged in a brand new 2d dungeon crawling adventure. Find epic items or create your own by adding upgrades to socketed items. Items are procedurally generated at run time, so no two playthroughs will have the exact same loot!

Gone Rogue is just getting started, and there will be many new features added in the future. Coming updates will open up the Town where you can barter for goods, an online auction house, procedurally generated quests, crafting, cooking, and of course more dungeon types to explore. If you'd like to have a say in the future direction of the game, e-mail me or let me know in the app market comments!

Ambient sounds in Gone Rogue were created by klankbeeld at freesound.org
http://www.freesound.org/people/klankbeeld/

Town music track is Suonatore di Liuto by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Reviews

Fun when it works
hymie!

Pretty buggy -- sometimes the New Game button hangs, going downstairs seems to be broken -- but when it works, a simple and fun roguelike.


Another Hit
Ghastly13

I am a big fan of the developers, and I am really enjoying their take on the Roguelike dungeon crawler. I still would like to see a map feature. I know there is a lot planned for future updates. Thanks for the ad removal option!


Love this game, but keeps crashing
Beccalawees32

Closes without warning now


Early Impressions
raawburtt

The game mechanics look like they could be interesting, but the interface is pretty messy, which is a pretty big inconvenience for a rogue like. | Suggestions: • The map is too dim. Change the map to full brightness in bird's eye view or at the very least have visible indicators for walls, stairs, and NPCs. • Make it easier to switch between inventory and equipped items. • Thicker outlines on objects and tiles that aren't floor tiles would be nice. | I will continue to play and try to provide more insight into the gameplay, but these interface tweaks would make that experience much more convenient.