Downwell Reviews – Page 6

5/5 rating based on 126 reviews. Read all reviews for Downwell for iPhone.
Downwell is paid iOS app published by GHI Media, LLC

So good


If this looks appealing, you'll love it.

A true gamers twitchy heaven


A cool and simple game with the right amount of depth to all fit together in a perfect package on the mobile platform

One of the best games ever

Darron Koss

I love retro style games and I have played this every day since it has came out and I honestly love it please make more games like it or a second downwell

Inconsistent hit boxes.


It's a good game, but the terribly inconsistent hit boxes make it incredibly frustrating.

This is outstanding.


This game is like Mario on drugs, with gun on his sneakers. This plays amazing and it's not hard to learn. And it does save when you leave it as long as you don't shut the app down (Morons.) Anyway this is great. Go buy it. Why are you still reading this. go... Go buy it.



I love this game--I've played it up to getting the Mad palette twice. I was just on a really great run, and made it to the boss. Arm spin style, six full hearts, forty gun charges. Right as I shot the boss, the game crashed. I lost that entire run. The thousands of gems I collected that run were gone. This needs to be addressed.

Best Game on IOS


I never write reviews, but this game is worth it! I usually play a game for a week or two and then get bored. But months later I still find myself playing this game at least once or twice a day. The levels are always different and figuring out different strategies and enemy types is always a blast. I can only recommend this game to anyone and everyone. Worth every penny!

Fun but crashes on latest iOS


Whenever I get a message or a notification and the screen changes focus briefly, when I return to Downwell I have to restart from the beginning. I have an iPhone 5S and the latest iOS

A hecking good game.


Downwell is disturbingly addictive and fun to play. Only reason it's not a 5 star is because I tend to glitch where I'll take damage instead of the enemy if I come down at a slight angle. I'm still above them, but the game doesn't like angles. Also in handstand style, you still stomp on enemy's with your feet and shoot with your feet. It would be cool if everything was inverted in that style.

Downwell : is it 1988 again?


This game is obviously designed and produced by true fans of the classics from the arcade era. Combine all that is great about Donkey Kong, DigDug,Galaga,Joust,Space Invaders , Wizards of Zor, Defender , and definitely some Mario Bros. then wrap it in a slick , 8-bit API that results in a GUI which hardens back to the GB-1 ( there's even an option to change to the classic GameBoy palette as you proceed , as well as other 3 color choices! ) & you get one high quality yet thoroughly retro game. The thing that takes it further is all of those great aesthetics are combined w/ über slick and desirable game play that it is more difficult to put down as you proceed further. The reward system and shielded reward token milestone ledges give breaks , just like the cut scenes in PacMan or Galaga allowed you a few moments rest to head back out w/ a power-up and renewed vigor to take on the host of ever growing enemies. One of the most well conceived and playable games for iOS ever. I deem it an immediate classic and it is tough to do a better job in designing a great playing, wonderfully refreshing throwback that's still feels like a modern game. Plus, though it feels like you should, no quarters are needed. Scale of 1-10 with a ten being Defender or Donkey Kong ( up with the best games ever) and a 1 being Activision for Atari 2600 , this game sits solid at a 9.5. My gen spawned video arcade classics and my quarters helped bring the genre to life , thank you ; this feels like one from the mid 80s that got accidentally forgotten and has been rereleased on the iOS platform. How's that for a review? Yeah, it's that good. Well done, game designers. πŸ‘πŸ»βœŒπŸ»β­οΈβ­οΈβ­οΈβ­οΈβ­οΈ