Atlantic Fleet Reviews – Page 3

4/5 rating based on 125 reviews. Read all reviews for Atlantic Fleet for iPhone.
Atlantic Fleet is paid iOS app published by Killerfish Games Pty Ltd

Disappointing

VespulaRegina

The Human players have no useful guns in this game, so the only option is to use torpedoes. The automated player’s guns are long range and accurate. If you can’t run in fast enough to torpedo the enemy, the human player will lose every game. The human player’s torpedoes are slower than aircraft carriers, therefore worthless. The game can produce smoke that makes it impossible for you to target enemy vessels, but your own ships have smoke with no effect on the enemy. The science in this game is terrible. It needs to be cleaned up to be playable.


Best navel gam me I’ve played

i love this but i got i ideas

This game is amazing first the graphics are amazing for mobile games and I love all the planes you can use however killer fish games can you please add a German aircraft carriers that carry the prototype aircraft carrier Stuka. Another thing I like is the subs the submarine have better mechanics then most sub games. And my favorite is the fact you have to look at the wind the range where the ship is facing making it realistically hard to hit and i love it it is so worth 10$ but if you are unsure try the lite version and test it out.


Make a up date for American destroyers please

dragonman556

Make a up date for American destroyers please


Got me through Biology

Chfjfjfhxhd

This is a great, fun game.


Not that great

dapperapper

I would like to say that this is a great app (and it should be), but it isn’t. First complaint is that you are limited to only 3 ships. That’s fine for the earlier missions in a campaign, but the later missions will put your 3 against the German’s 5 or 6. That would be ok if you could actually hit the enemy ships. The radar is far less than realistic. If the enemy ship is moving towards you and you towards it (closing the range) the elevation should decrease not increase. But the game will have the elevation jumping all over. The manual describes the radar as a guide. Well a miss is as good as a mile. You can take a shot based on the elevation estimate, set your guns for less than the radar’s estimate and overshoot the target by a full degree. The reverse is true as well. This is all with the wind compensation turned off. Even with it on you can compensate accordingly (or not) and the results defy physical laws. If you are shooting into the wind and you undercompensate the elevation you shouldn’t overshoot the target. Earlier missions you can dial in the target. I’m stuck on #41 and can’t hit a thing no matter how I compensate. The AFCT that a Nelson-class battleship was equipped with was pretty sophisticated when it came to calculating the mean point of impact of a shell. The targeting in this game is like throwing darts with your off hand and a patch over your dominate eye. I wish it was more like the publisher’s “Pacific Fleet” game. Another complaint is that the aircraft carriers will often be spawned with only one plane. Seriously? Out of a rated capacity of 48 you get one? The most is 8 and they could be fighters. Third complaint is with submarines. Often they are spawned so far from the enemy ships that they are useless. They only move about 1/2 the boat’s length per turn, even at flank speed, so typically the target distance increases dramatically with each turn. Since a sub’s torpedoes have a max range of 7000yds, you are screwed if you are sitting at 8000yds behind the fleet and it gains 500yds to 1000yds per turn on your sub. This brings me to the fourth complaint…torpedoes. The manual lists the travel distance for a sub torpedo as 1707yds/turn. Just not so. If, for example, your target is 3000 yds away and it moves approximately one length per turn (and stays on course) you would target the torpedos to hit on the second turn. Nope! The torpedoes will run 2000+ yards upon firing and you’ll completely miss...by a mile. Fifth complaint...a battleship firing its 15 or 16 inchers…a projectile that weighs almost a ton hits a torpedo boat dead on with 2 or 3 hits and the small ship stays afloat taking multiple turns to sink it. So as an old sailor who has played lots of these types of games I find this one poorly done. The graphics are nice, with good detail. That’s as much good as I can say. Don’t waste $10 and just stick with the lite version.


The carrier rules are just plain dumb.

Dr. Zachary Smith

Let’s say that you just launched planes from an aircraft carrier. And then the carrier is sunk. What happens to all those planes? In real life they become “orphans”. They continue their attack. But not in this game. Those planes just disappear! It’s as if all the pilots got depressed, and ditched their planes into the sea. And carriers cannot multitask. If their planes are attacking an enemy ship, the carriers for some reason cannot make smoke or fire their guns. How dumb is that? And one more thing. In real life ships that are hopelessly disabled would scuttle themselves. But not in this game. You are forced to hunt down and sink crippled ships. That’s tedious beyond belief. It’s a shame. This game would be great otherwise.


Good but can be way better

cool name bro mi

So I’m here to give you the shortest review I can give so here I go..... so I think you just add a u-boat campaign


Needs more updates...

N-kid79982

I’ve played pacific fleet and Atlantic fleet, but this is way better! It has way more ships and the custom battle is awesome! It’s nice how this has 2 carriers and both very detailed! I don’t really care about the graphics, but the downside is that this hasn’t got any updates since I remember... I don’t really know if there is anything to update, but if there is I think you should.


Two things

willgo10

Number one, could you make it where the ships stop immediately right you the controls say stop. Number two even though these ships sunk before world war 2 but can you add the Titanic,Olympic, and Britanic just for fun.


Best game ever

Bludoglover

I love this game so much but there’s some things that I need you to fix and this is going to be correct because I am a pretty much a big history nerd first of all The fritz X is a guided bomb also you need to add the graf Zeppelin it was actually built but right after it was sent to sea The crew abandoned it also can you please add during June 6, 1944 for the British there’s like a Normandy Landing mission for every ship in the Britain area where are you have to destroy the coastal defenses also for The ships if the shells hit right under the gun of the ship could like the magazine explode and then the ship sinks because some famous ships actually got destroyed because the magazine exploding like the hood so can you please add all of this and I will never stop playing this game please just please add all this or some of this just please at least add one thing