Category | Price | Seller | Device |
---|---|---|---|
Games | Free | Justin Yates | iPhone, iPad, iPod |
You start the game with $5000 and one 20 foot shipping container which has a volume of 38.5 cubic metres. During the game you will have opportunities to purchase additional containers to store and transport your weapons.
Each city will have weapons available at the market. The market may not have all weapons available. You can only sell a weapon if it's available at that market. Each city you visit will take 1 days travel. Before travelling to a city, you can bribe ($5000 per container) customs to not inspect your container. Random inspections will be held and if your weapon cache is discovered, it will be seized and destroyed.
WOW! Awesome idea based on the game Dope Wars. If you liked Dope Wars, then you’ll get hooked on this one too. I can’t remember how many times I have lost track of time. I say “I’ll play 20 days” and end up at 125 asking what the hell happened. The game is so simple in design and function it’s not even funny. There’s no need for bells and whistles. There are zero POP-UP ads to deal with, just buy’n and sell’n. All that said, I could make it a 5 star review but for one thing; The high score for a 40 day game is $51+ million. If you want on the high score board at all, you’ll need $35+ million. There is something wrong with this since it is impossible to make even $20 million in 40 days. I have been playing for a while and have gotten at the most $5+ million. I know how to play, so it’s not operator error. It has taken me over 120 days to make $50+ million. So how is it down in 40 days unless their cheating? Even in the last 7 days, the 30th place made $12+ million, but 1st is over $24 million. To me it’s obvious cheating but they’re just cheating themselves. If you have to cheat to get a high score, than you’ve got bigger issues. The devs must not really care since there’s no money to be made. So it is what it is, I know I’m not getting the high score so I just play to challenge myself.