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Amber Halls

Amber Halls is a palace filled with ancient artifacts and treasures. Dangerous monsters wander through the halls. But with the help of powerful items, you'll be able to outsmart them. However, carrying items from room to room will prove very challenging.
Category Price Seller Device
Games $1.99 Diego Cathalifaud iPhone, iPad, iPod

Amber Halls is a tiny mix of roguelike and sokoban. If you like strategy and puzzles, you are going to love this game.

Features

- Randomly generated levels.
- Original mechanics that will surprise you.
- Daily Quest! A new map every day, the same for all players. Compete in the daily leaderboards!

Reviews

Yup, It’s Good
kullyflower

At first it seemed 1) too simplistic and 2) too unfair. I thought: This game is no good because there’s no way to get better at it. Then I finally figured out how to get better at it. Very satisfying to win my first 10-level quest. And very satisfying to realize that I could now probably win most of the time. If I pay attention, anyway :) Tips for players: Always bring everything with you; and maybe watch the replay of a daily to see it how it’s done.


Fun & Simple Strategy Game
epedemix

Extremely fun game and highly recommendable. Has all the makings of a game that will be on my device indefinitely.


868-hack rip-off
verybestal

Shame on the developer for copying another better game, making it less fun, removing some strategy and asking $ for it. The enemies in this game even have the exact same move patterns as 868-hack. This should be illegal.


DONT LET ANYONE ON YOUR DIAGONAL
Bcrtheman

Thought you were going to sit down and play a quick game? NOT THIS ONE, this is absolutely unforgiving, one of the toughest games I've ever played and once you get going on it it's great. I have 868 hack and Amber Halls is much harder and totally different. Anyone calling this a clone is basing their whole opinion of this game on the move pattern of a single enemy type which makes no sense. The original mechanics of this game, moving items from level to level, make for a very fun and interesting challenge. The skull characters and items act as shields adding depth of strategy to the game and the respawning enemies will have you tearing your hair out. Lots more to discover while playing, I haven't even successfully escaped yet.


FUN game
Huncat

Great game, very addictive and a lot of fun.


Worth it!
Loach81

I love this game! It's simple to learn but gets pleasantly difficult quickly. The daily challenge keeps me coming back for more every day! Buy it now and enjoy! (I found this game via a recommendation from Video Games Hot Dog)


A deep puzzly roguelike
Bathotic

This game is a peer of such excellent titles as Hoplite, Endings, and 868-Hack. It might also boast the most innovative inventory system I've ever seen. I've been playing Amber Halls for several weeks now, and I am still regularly surprised at the deep play which the designer has coaxed out of such a simple conceit. I also find the daily quests thrilling. Each day, you get one shot at conquering a procedurally generated dungeon. After your (nearly inevitable) death, you can watch how other adventurers have faired. My wife and I have looked forward to the quests every day this week. We even enjoy watching the play-throughs of other's games after we've had our go--taking notes so we'll improve the next day. Well done on a brilliant little roguelike! I never thought a 5x5 grid could be so enthralling. --- Update: I think this game is a masterpiece. I still play it once or twice a week (after months of intensive play). Any who complain of it's impossibility simply haven't learned the game: almost every dungeon generated for me has seemed fully winnable. Players score perfect games on the daily quest almost every day. This game is a work of art.


Average game score: 1
Poof2subdivision3x

It mystifies me how this company continues to fix tiny bugs on this game, when, with a little thought, this could be made into a playable game. When I could score I played it. Now it's a waste of my time. When you plan a game it's important that you make progress a vague possibility. Otherwise interest dies quickly. So it is with Amber Halls. I made the mistake of scoring 36 right off. After 36 the game is basically impossible. Well, in spite of the fact that your progress goes back to the very pre-dawn every time you start, this company got the bright idea to keep the impossibility the same as if you are at 36 points. This results is a never ending history of games that score from 0 (believe it or not), to maybe 3 if you get hot. In other words, once you get a really good game, delete. There's nowhere to go from that point onward. And it seems obvious that they don't read our reviews.


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